Being a part of pioneering RTGI with Metro Exodus has been a groundbreaking thrill and we’re all in for ray tracing moving forward. ![]() Ever since Nvidia came to us with their plans for a ray-traced future, we jumped on board with big excitement. What next-gen features is 4A most excited about?Ĭertainly ray tracing. This whole process has been iterative from the beginning. The formula took 2.5 years of development to find for Exodus, and we did refine it further with Sam’s Story as we listened to fan feedback and made direct changes because of it. Only with recent advancements in technology were we able to realize part of that original dream in Metro Exodus, where we introduced the more sandbox style larger levels to the franchise. and wanted to do something similar.Įventually the game was redesigned to be a much more tightly constructed linear and incredibly atmospheric experience that everyone is familiar with. The ambition for Metro 2033 originally was for an open world RPG style game, as the team had mostly just come off of S.T.A.L.K.E.R. The formula we came up with in Exodus is a natural progression for the studio. Do you expect future series entries to offer a similar blend of gameplay styles? Metro Exodus’ Sam’s Story DLC released in February 2020Įxodus shook things up with the introduction of sandbox-style gameplay in addition to the claustrophobic, linear gameplay Metro was previously known for. Whether we do that in the games or not, you’ll just have to wait and see. The book side of Dmitry Glukhovsky’s franchise has explored this idea many times over, so we definitely think it presents opportunities for interesting stories and experiences in other places. Can you see the Metro series visiting new countries or continents in the future? Metro Exodus’ Sam’s Story DLC explored the idea of leaving Russia for the US, with Sam heading off to San Diego in one of its endings. In Sam’s Story we also got the opportunity to experiment pretty extensively with some different ideas that came directly from player feedback on Exodus, which seemed very well received, and therefore could end up in our future games. Having more characters around Artyom that you really get to know on a deep level, contributes a very dense extra layer to Artyom’s story and the player experience overall as well. Not specifically because we planned at that point to do DLC with other characters, but because players seemed to like getting to know other characters a lot. Showing the story from different perspectives seems to be a pretty popular offering, and part of the success with Last Light’s DLC contributed to some of the decisions to have a more developed and larger central cast in Exodus. We did the same with Metro: Last Light DLC as well. ![]() We like to use the opportunity of DLC to try new and different things. How did the community receive that, and could it signal more central roles for new characters going forward? While the series has primarily followed Artyom’s journey, Metro Exodus DLC allowed players to step into the shoes of other characters. While we have nothing to announce at this time, we have no plans to actively move away from the Metro franchise. ![]() What can you tell us about your plans for the future? Shortly before the Embracer acquisition announcement, VGC had the chance to ask 4A Games executive producer Jon Bloch about the company’s plans for the Metro series, including the possibility of creating a multiplayer offering, and what excites it most about the upcoming console generation.Ĭongratulations on Metro 2033’s 10th anniversary. maker GSC Game World, the company-which is now headquartered in Malta and employs over 150 members of staff-announced this month that it had been acquired by Embracer Group.ĤA will now operate as an independent developer under Saber Interactive, the World War Z studio which was also acquired by Embracer this year.Ģ020 also marks the 10th anniversary of the Metro game franchise, the atmospheric first-person shooter series based on Russian author Dmitry Glukhovsky’s novels, which has seen three releases to date: 2010’s Metro 2033, 2013’s Metro: Last Light, and 2019’s Metro Exodus. 2020 will go down as a significant year in the history of 4A Games.įounded in Kiev, Ukraine in 2005 by former developers from S.T.A.L.K.E.R.
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